<?xml version="1.0" encoding="UTF-8" ?><rss version="2.0"><channel><title>The Devil&#039;s Angle Devlog - itch.io</title><link>https://humanspeak.itch.io/the-devils-angle</link><item><guid>https://humanspeak.itch.io/the-devils-angle/devlog/1674193/your-scythe-can-finish-what-it-started-whether-the-whole-crowd-survives-is-now-a-matter-of-accuracy</guid><title>Your scythe can finish what it started. Whether the whole crowd survives is now a matter of Accuracy.</title><link>https://humanspeak.itch.io/the-devils-angle/devlog/1674193/your-scythe-can-finish-what-it-started-whether-the-whole-crowd-survives-is-now-a-matter-of-accuracy</link><pubDate>Wed, 23 Sep 2026 10:04:09 GMT</pubDate><category>devlog</category><description><![CDATA[<p>⚔️ Finish the swing Weapons no longer stop after hitting a set number of enemies. Melee attacks complete their full animation, scythes sweep all the way through, and mace waves keep travelling unt...</p>]]></description></item><item><guid>https://humanspeak.itch.io/the-devils-angle/devlog/1665469/getting-surrounded-should-be-a-problem</guid><title>Getting surrounded should be a problem.</title><link>https://humanspeak.itch.io/the-devils-angle/devlog/1665469/getting-surrounded-should-be-a-problem</link><pubDate>Tue, 15 Sep 2026 20:26:02 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Getting surrounded should be a problem. One enemy politely taking turns for the entire room was giving you a little too much breathing space. 🩸 The crowd gets its turn Protection after taking a hit...</p>]]></description></item><item><guid>https://humanspeak.itch.io/the-devils-angle/devlog/1665207/the-crowds-are-getting-bigger-your-weapons-have-a-few-new-ways-to-object</guid><title>The crowds are getting bigger. Your weapons have a few new ways to object.</title><link>https://humanspeak.itch.io/the-devils-angle/devlog/1665207/the-crowds-are-getting-bigger-your-weapons-have-a-few-new-ways-to-object</link><pubDate>Tue, 15 Sep 2026 17:48:38 GMT</pubDate><category>devlog</category><description><![CDATA[<p>🏹 Arrows with a little bad news attached Bow hits now create a small, localized blast—half the wand’s base explosion radius. Pierce also gets more mileage through tightly packed enemies: each p...</p>]]></description></item><item><guid>https://humanspeak.itch.io/the-devils-angle/devlog/1663794/hell-has-enough-things-fighting-for-your-attention-your-inventory-shouldnt-be-one-of-them</guid><title>Hell has enough things fighting for your attention. Your inventory shouldn’t be one of them.</title><link>https://humanspeak.itch.io/the-devils-angle/devlog/1663794/hell-has-enough-things-fighting-for-your-attention-your-inventory-shouldnt-be-one-of-them</link><pubDate>Mon, 14 Sep 2026 14:11:39 GMT</pubDate><category>devlog</category><description><![CDATA[<p>🎒 Your gear, where you left it Hover to read an item. Click to equip it. Crafting opens only when you ask for it, beside the same bag and equipped slots. Your items stay put while you improve them...</p>]]></description></item><item><guid>https://humanspeak.itch.io/the-devils-angle/devlog/1659391/turns-out-the-crafting-bench-was-letting-starter-gear-write-its-own-promotion-letters-that-loophole-is-closed</guid><title>Turns out the crafting bench was letting starter gear write its own promotion letters. That loophole is closed.</title><link>https://humanspeak.itch.io/the-devils-angle/devlog/1659391/turns-out-the-crafting-bench-was-letting-starter-gear-write-its-own-promotion-letters-that-loophole-is-closed</link><pubDate>Thu, 10 Sep 2026 21:10:57 GMT</pubDate><category>devlog</category><description><![CDATA[<p>🔨 Your equipment has a ceiling Crafting now respects item level and rarity. Magic equipment can reach one tier above its level, Rare two above, and Mythic three above—all capped at T14. A level...</p>]]></description></item><item><guid>https://humanspeak.itch.io/the-devils-angle/devlog/1659248/your-starter-wand-has-had-a-suspiciously-long-career-hell-would-like-you-to-consider-replacing-it</guid><title>Your starter wand has had a suspiciously long career. Hell would like you to consider replacing it.</title><link>https://humanspeak.itch.io/the-devils-angle/devlog/1659248/your-starter-wand-has-had-a-suspiciously-long-career-hell-would-like-you-to-consider-replacing-it</link><pubDate>Thu, 10 Sep 2026 19:24:35 GMT</pubDate><category>devlog</category><description><![CDATA[<p>⚔️ Weapon levels mean more Weapons now gain 10% of their original base damage for every item level above 1. A level 12 weapon gets 2.1× its starting base damage before affixes and other bonuses...</p>]]></description></item><item><guid>https://humanspeak.itch.io/the-devils-angle/devlog/1658967/hells-taking-slightly-smaller-steps-your-wand-meanwhile-has-discovered-explosives</guid><title>Hell’s taking slightly smaller steps. Your Wand, meanwhile, has discovered explosives.</title><link>https://humanspeak.itch.io/the-devils-angle/devlog/1658967/hells-taking-slightly-smaller-steps-your-wand-meanwhile-has-discovered-explosives</link><pubDate>Thu, 10 Sep 2026 14:57:38 GMT</pubDate><category>devlog</category><description><![CDATA[<p>🐢 A little more time to think Base movement speed is down 30% for you and every enemy. Movement bonuses from your gear and bargains are also 10% smaller, while enemy speed bonuses from layers, curs...</p>]]></description></item><item><guid>https://humanspeak.itch.io/the-devils-angle/devlog/1658126/hells-support-staff-have-lost-their-running-privileges-there-are-also-fewer-things-spitting-at-you</guid><title>Hell’s support staff have lost their running privileges. There are also fewer things spitting at you.</title><link>https://humanspeak.itch.io/the-devils-angle/devlog/1658126/hells-support-staff-have-lost-their-running-privileges-there-are-also-fewer-things-spitting-at-you</link><pubDate>Wed, 09 Sep 2026 19:50:29 GMT</pubDate><category>devlog</category><description><![CDATA[<p>💦 Less Spitter, same spite Spitters now take up 15% of each wave , down from 25%. In a 20-enemy wave, that’s three instead of five. They still arrive from layer 2 onward, but the back line should...</p>]]></description></item><item><guid>https://humanspeak.itch.io/the-devils-angle/devlog/1656796/your-junk-loot-has-acquired-a-purpose</guid><title>Your junk loot has acquired a purpose.</title><link>https://humanspeak.itch.io/the-devils-angle/devlog/1656796/your-junk-loot-has-acquired-a-purpose</link><pubDate>Tue, 08 Sep 2026 15:35:47 GMT</pubDate><category>devlog</category><description><![CDATA[<p>⚒️ Give that almost-perfect weapon another chance Open your inventory and switch to the new Crafting tab. You can work on equipment you already own, including whatever’s currently keeping you al...</p>]]></description></item><item><guid>https://humanspeak.itch.io/the-devils-angle/devlog/1655732/the-loots-getting-meaner</guid><title>The loot’s getting meaner.</title><link>https://humanspeak.itch.io/the-devils-angle/devlog/1655732/the-loots-getting-meaner</link><pubDate>Mon, 07 Sep 2026 16:31:25 GMT</pubDate><category>devlog</category><description><![CDATA[<p>📈 Higher tiers should earn the excitement Affix tiers now have stronger, tighter ranges. A higher tier’s lowest roll matches the previous tier’s best, so finding an upgrade should feel more dep...</p>]]></description></item><item><guid>https://humanspeak.itch.io/the-devils-angle/devlog/1655708/youve-got-thirty-seconds-to-leave-the-dungeon-is-taking-closing-time-personally</guid><title>You&#039;ve got thirty seconds to leave. The dungeon is taking closing time personally.</title><link>https://humanspeak.itch.io/the-devils-angle/devlog/1655708/youve-got-thirty-seconds-to-leave-the-dungeon-is-taking-closing-time-personally</link><pubDate>Mon, 07 Sep 2026 16:05:01 GMT</pubDate><category>devlog</category><description><![CDATA[<p>🌀 Find the exit The fire ring is gone. Once the final wave finishes spawning, a glowing portal opens and a 30-second countdown starts. The enemies are still very much employed. Follow the direction...</p>]]></description></item><item><guid>https://humanspeak.itch.io/the-devils-angle/devlog/1652656/-meet-the-scythe</guid><title>🌾 Meet the Scythe</title><link>https://humanspeak.itch.io/the-devils-angle/devlog/1652656/-meet-the-scythe</link><pubDate>Fri, 04 Sep 2026 22:46:28 GMT</pubDate><category>devlog</category><description><![CDATA[<p>A wide, slow sweep with a hole in the middle. The blade travels across the pack, hitting enemies as it reaches them — but anything tucked up against you is inside its dead zone. Give yourself room...</p>]]></description></item><item><guid>https://humanspeak.itch.io/the-devils-angle/devlog/1652388/layer-6</guid><title>Layer 6</title><link>https://humanspeak.itch.io/the-devils-angle/devlog/1652388/layer-6</link><pubDate>Fri, 04 Sep 2026 17:59:53 GMT</pubDate><category>devlog</category><description><![CDATA[<p>The run was ending on layer 3. It was supposed to end on 5 or 6. Everyone had a theory. Mine was the Tank — it felt like the wall, and feelings about difficulty are famously reliable. So before touc...</p>]]></description></item><item><guid>https://humanspeak.itch.io/the-devils-angle/devlog/1652112/-to-the-windows-express</guid><title>🚂 to the windows express!!!</title><link>https://humanspeak.itch.io/the-devils-angle/devlog/1652112/-to-the-windows-express</link><pubDate>Fri, 04 Sep 2026 13:47:25 GMT</pubDate><category>devlog</category><description><![CDATA[<p>🪟 There is a Windows download now Same game, same build, same code in the corner — you just do not have to play it in a browser any more. It is on the same page, under Windows. It is code-signed...</p>]]></description></item><item><guid>https://humanspeak.itch.io/the-devils-angle/devlog/1651276/moar-enemies-moar-gooder</guid><title>Moar enemies === Moar gooder</title><link>https://humanspeak.itch.io/the-devils-angle/devlog/1651276/moar-enemies-moar-gooder</link><pubDate>Thu, 03 Sep 2026 18:25:00 GMT</pubDate><category>devlog</category><description><![CDATA[<p>🩸 The deep end runs smooth Last build’s Known was slowdown in the deepest layers. It’s fixed, and it’s fixed by making enemies cheap rather than by sending fewer of them. Every enemy used to...</p>]]></description></item><item><guid>https://humanspeak.itch.io/the-devils-angle/devlog/1649597/the-run-has-an-ending-now</guid><title>The run has an ending now</title><link>https://humanspeak.itch.io/the-devils-angle/devlog/1649597/the-run-has-an-ending-now</link><pubDate>Wed, 02 Sep 2026 09:39:16 GMT</pubDate><category>devlog</category><description><![CDATA[<p>🏆 The run has an ending Layer 12 is the last one. Clear it and you win, and get a scoreboard instead of another bargain. Runs used to just keep going until something killed you. That sounds like mo...</p>]]></description></item><item><guid>https://humanspeak.itch.io/the-devils-angle/devlog/1648794/the-waves-stop-holding-back</guid><title>The waves stop holding back</title><link>https://humanspeak.itch.io/the-devils-angle/devlog/1648794/the-waves-stop-holding-back</link><pubDate>Tue, 01 Sep 2026 17:03:29 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Depth used to stop adding enemies at layer 6. From there every wave in the game was the same twelve bodies — layer 12 and layer 20 were the same fight with a different number on the screen. That cei...</p>]]></description></item><item><guid>https://humanspeak.itch.io/the-devils-angle/devlog/1647711/armour-and-the-thing-it-carries</guid><title>Armour, and the thing it carries</title><link>https://humanspeak.itch.io/the-devils-angle/devlog/1647711/armour-and-the-thing-it-carries</link><pubDate>Tue, 01 Sep 2026 16:49:08 GMT</pubDate><category>devlog</category><description><![CDATA[<p>🛡️ You can wear things now Four slots — head, chest, hands, feet — and armour drops alongside weapons. Helmets, chestplates, gloves, boots. The interesting part isn’t the slots. It’s plat...</p>]]></description></item><item><guid>https://humanspeak.itch.io/the-devils-angle/devlog/1647174/the-wave-that-wasnt-there</guid><title>The wave that wasn&#039;t there</title><link>https://humanspeak.itch.io/the-devils-angle/devlog/1647174/the-wave-that-wasnt-there</link><pubDate>Mon, 31 Aug 2026 11:45:33 GMT</pubDate><category>devlog</category><description><![CDATA[<p>👻 Some runs just… stopped You’d clear a layer down to nothing. Empty arena. Nothing left to fight — and nothing happening. No next wave, no reward screen, no way forward. And if you’d taken...</p>]]></description></item><item><guid>https://humanspeak.itch.io/the-devils-angle/devlog/1646117/the-clock-is-running</guid><title>The clock is running</title><link>https://humanspeak.itch.io/the-devils-angle/devlog/1646117/the-clock-is-running</link><pubDate>Sun, 30 Aug 2026 16:20:57 GMT</pubDate><category>devlog</category><description><![CDATA[<p>⏱️ Waves don’t wait for you any more A wave used to end when you ended it. Take your time, pick them off one at a time, and nothing ever pushed back except your own mistakes. Now every wave has...</p>]]></description></item><item><guid>https://humanspeak.itch.io/the-devils-angle/devlog/1645652/a-dagger-that-dances</guid><title>A dagger that dances</title><link>https://humanspeak.itch.io/the-devils-angle/devlog/1645652/a-dagger-that-dances</link><pubDate>Sun, 30 Aug 2026 09:02:10 GMT</pubDate><category>devlog</category><description><![CDATA[<p>🗡️ The dagger has a technique now Backstabs were nearly impossible and the arc was never why. A charger turns at 7 rad/s while it chases. To get behind one you’d have to circle inside 21 pixels...</p>]]></description></item><item><guid>https://humanspeak.itch.io/the-devils-angle/devlog/1645163/feat-a-dash-a-halberd-mythic-drops-and-a-bleed-that-lets-up</guid><title>feat: a dash, a halberd, mythic drops, and a bleed that lets up</title><link>https://humanspeak.itch.io/the-devils-angle/devlog/1645163/feat-a-dash-a-halberd-mythic-drops-and-a-bleed-that-lets-up</link><pubDate>Sat, 29 Aug 2026 21:56:03 GMT</pubDate><category>devlog</category><description><![CDATA[<p>⚡ SPACE dashes A short step on a 1.1-second cooldown, with a bar under your feet showing it come back. It goes through enemies but not through walls — the charger standing between you and open flo...</p>]]></description></item><item><guid>https://humanspeak.itch.io/the-devils-angle/devlog/1644813/six-weapons-that-want-six-different-fights</guid><title>Six weapons that want six different fights</title><link>https://humanspeak.itch.io/the-devils-angle/devlog/1644813/six-weapons-that-want-six-different-fights</link><pubDate>Sat, 29 Aug 2026 15:54:39 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Last build had three weapons — Sword, Dagger, Mace. They already swung differently: a wide sweep, a narrow thrust, a shockwave that travels. What they didn’t do was ask anything different of you...</p>]]></description></item><item><guid>https://humanspeak.itch.io/the-devils-angle/devlog/1643914/escape-works-loot-has-weight-and-35-health-changes-everything</guid><title>`Escape works, loot has weight, and 35 health changes everything`</title><link>https://humanspeak.itch.io/the-devils-angle/devlog/1643914/escape-works-loot-has-weight-and-35-health-changes-everything</link><pubDate>Fri, 28 Aug 2026 19:29:46 GMT</pubDate><category>devlog</category><description><![CDATA[<p>You can pause now. You could always press Escape — it just didn&#039;t do anything, and it turns out neither did any other &quot;pause&quot; in the game. More on that below. ⏸️ A real pause Escape (or P ) free...</p>]]></description></item><item><guid>https://humanspeak.itch.io/the-devils-angle/devlog/1643547/it-fights-back-now-xp-a-second-enemy-elites-and-crueler-bargains</guid><title>It fights back now — XP, a second enemy, elites, and crueler bargains</title><link>https://humanspeak.itch.io/the-devils-angle/devlog/1643547/it-fights-back-now-xp-a-second-enemy-elites-and-crueler-bargains</link><pubDate>Fri, 28 Aug 2026 13:50:44 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Someone finally died to this game (it was me). Here&#039;s what killed them. 💀 Meet the Spitter There&#039;s a second enemy now. The kite-shaped ones don&#039;t chase you — they keep their distance, circle, and...</p>]]></description></item><item><guid>https://humanspeak.itch.io/the-devils-angle/devlog/1641760/the-run-has-a-shape-now-layers-bargains-and-an-intermission</guid><title>The run has a shape now — layers, bargains, and an intermission</title><link>https://humanspeak.itch.io/the-devils-angle/devlog/1641760/the-run-has-a-shape-now-layers-bargains-and-an-intermission</link><pubDate>Wed, 26 Aug 2026 19:22:49 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Last build fixed how fights feel . This one gives them a reason to keep going: the endless wave treadmill is gone, and the run is now a descent through layers . 🌊 Waves that actually end Enemies no...</p>]]></description></item><item><guid>https://humanspeak.itch.io/the-devils-angle/devlog/1641376/weapons-that-actually-feel-different-playtest-build-2</guid><title>Weapons that actually feel different — playtest build 2</title><link>https://humanspeak.itch.io/the-devils-angle/devlog/1641376/weapons-that-actually-feel-different-playtest-build-2</link><pubDate>Wed, 26 Aug 2026 12:38:23 GMT</pubDate><category>devlog</category><description><![CDATA[<p>The first round of playtest feedback was blunt and correct: you could walk through enemies, the AI face-planted into pillars, and every weapon was the same swing with different numbers. All three are...</p>]]></description></item></channel></rss>